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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-23 02:35:16 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-24 01:26:07 -0300
commit1e9213632a709716e20d2b8690f8fe31654496ba (patch)
treebf8b4148aa9ec6cce99764a40e9558080ca65a09 /src/common/algorithm.h
parent1dda77d392a31f3a0e7228518eab6d1166020876 (diff)
vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V).
Diffstat (limited to 'src/common/algorithm.h')
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