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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-15 02:24:42 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-21 23:20:43 -0300 |
commit | 5d0986a53be495f2a2158968db1bc0974f0dd0d3 (patch) | |
tree | 76b89957701a3e8cec21211b0090f8517b9338af /src/common/algorithm.h | |
parent | cf4ee279c6424ada927f74fcc34e013038af7228 (diff) |
shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
Diffstat (limited to 'src/common/algorithm.h')
0 files changed, 0 insertions, 0 deletions