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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-10 00:55:54 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-10 00:57:32 -0300 |
commit | a87b16da9a61507363a3239647b639037b7a58bb (patch) | |
tree | 835cb02195888fe6add121e0a84894d769f37613 /src/common/algorithm.h | |
parent | f570b129a203108cf7bebb12df5376f5a2964f05 (diff) |
shader/texture: Remove type mismatches management from shader decoder
Since commit e22816a5bb we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
Diffstat (limited to 'src/common/algorithm.h')
0 files changed, 0 insertions, 0 deletions