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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-26 02:55:42 -0700
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 00:13:41 -0700
commit669ef82aee76ddd1c9f356542f187038fe47eeb9 (patch)
tree1df789d8cc2fe210e57c9bc4e9fc3dccd1da2df3 /src/common/break_points.cpp
parentbae3799bd5208d08bb52546ad0723103c94cada3 (diff)
OpenGL: Improve accuracy of quaternion interpolation
Current order of operations (rotate then normalize) seems to produce a lot more distortion than normalizing and then rotating. This makes Citra results match pretty closesly with hardware, and indicates that hardware may also be using lerp instead of slerp to interpolate the quaternions.
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