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authorSubv <subv2112@gmail.com>2018-03-18 15:22:06 -0500
committerSubv <subv2112@gmail.com>2018-03-18 16:50:42 -0500
commit7b6868e908319b91785712410b481e9112621175 (patch)
treed86384f4fed07fc791541e49b8ef0f7834461c35 /src/common/code_block.h
parent85d820b1b45396a593e30b7b267ac2001c4f82b7 (diff)
GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
Diffstat (limited to 'src/common/code_block.h')
0 files changed, 0 insertions, 0 deletions