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author | bunnei <bunneidev@gmail.com> | 2015-01-06 20:13:56 -0500 |
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committer | bunnei <bunneidev@gmail.com> | 2015-01-06 20:13:56 -0500 |
commit | 088863c9219df896b316244ad05452ef05b15ea4 (patch) | |
tree | 66892c6362d7aae93b9349285234762e4e6ee189 /src/common/common_paths.h | |
parent | 0bf5a0bfc47cebb64dc2740c475a631d6fb13a2f (diff) | |
parent | 8fbe5d2dcaa0f9330120210f5e009cb387cb4a0f (diff) |
Merge pull request #376 from Subv/arc_reorder
Archives: Change the folder layout of some archives.
Diffstat (limited to 'src/common/common_paths.h')
-rw-r--r-- | src/common/common_paths.h | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/src/common/common_paths.h b/src/common/common_paths.h index e692e5492..0ecf2d9de 100644 --- a/src/common/common_paths.h +++ b/src/common/common_paths.h @@ -35,26 +35,23 @@ #define JAP_DIR "JAP" // Subdirs in the User dir returned by GetUserPath(D_USER_IDX) -#define CONFIG_DIR "config" -#define GAMECONFIG_DIR "game_config" -#define MAPS_DIR "maps" -#define CACHE_DIR "cache" -#define SDMC_DIR "sdmc" -#define EXTSAVEDATA_DIR "extsavedata" -#define SAVEDATA_DIR "savedata" -#define SAVEDATACHECK_DIR "savedatacheck" -#define SYSDATA_DIR "sysdata" -#define SYSSAVEDATA_DIR "syssavedata" -#define SHADERCACHE_DIR "shader_cache" -#define STATESAVES_DIR "state_saves" -#define SCREENSHOTS_DIR "screenShots" -#define DUMP_DIR "dump" -#define DUMP_TEXTURES_DIR "textures" -#define DUMP_FRAMES_DIR "frames" -#define DUMP_AUDIO_DIR "audio" -#define LOGS_DIR "logs" -#define SHADERS_DIR "shaders" -#define SYSCONF_DIR "sysconf" +#define CONFIG_DIR "config" +#define GAMECONFIG_DIR "game_config" +#define MAPS_DIR "maps" +#define CACHE_DIR "cache" +#define SDMC_DIR "sdmc" +#define NAND_DIR "nand" +#define SYSDATA_DIR "sysdata" +#define SHADERCACHE_DIR "shader_cache" +#define STATESAVES_DIR "state_saves" +#define SCREENSHOTS_DIR "screenShots" +#define DUMP_DIR "dump" +#define DUMP_TEXTURES_DIR "textures" +#define DUMP_FRAMES_DIR "frames" +#define DUMP_AUDIO_DIR "audio" +#define LOGS_DIR "logs" +#define SHADERS_DIR "shaders" +#define SYSCONF_DIR "sysconf" // Filenames // Files in the directory returned by GetUserPath(D_CONFIG_IDX) |