diff options
author | unknown <FreddyFunk@users.noreply.github.com> | 2019-02-07 19:18:49 +0100 |
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committer | unknown <FreddyFunk@users.noreply.github.com> | 2019-03-29 16:42:19 +0100 |
commit | 74cee1b65d1c27006c44051c7c8228bbb4827eb7 (patch) | |
tree | 3a711c8f692a7d80bec7accd23e359cc3d4fb542 /src/common/data_compression.h | |
parent | 798d76f4c7018174e58702fb06a042dc8c84f0be (diff) |
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
Diffstat (limited to 'src/common/data_compression.h')
-rw-r--r-- | src/common/data_compression.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/common/data_compression.h b/src/common/data_compression.h index 70878b8d9..f7264b7b8 100644 --- a/src/common/data_compression.h +++ b/src/common/data_compression.h @@ -10,7 +10,13 @@ namespace Compression { -std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); +// Compresses a source memory region with LZ4 and returns the compressed data in an vector. If +// use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible +// compression level. This results in a smaller compressed size, but requires more CPU time for +// compression. Data compressed with LZ4HC can also be decompressed with the default LZ4 +// decompression function. +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size, + bool use_LZ4_high_compression); std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); |