diff options
author | unknown <FreddyFunk@users.noreply.github.com> | 2019-02-07 18:28:06 +0100 |
---|---|---|
committer | unknown <FreddyFunk@users.noreply.github.com> | 2019-03-29 16:42:19 +0100 |
commit | 798d76f4c7018174e58702fb06a042dc8c84f0be (patch) | |
tree | acfd88bacaf40e3c0895ab5503aac20ec0feb470 /src/common/data_compression.h | |
parent | f770c17d011e76cb268df5ba5d687609a0f514d4 (diff) |
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
Diffstat (limited to 'src/common/data_compression.h')
-rw-r--r-- | src/common/data_compression.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/common/data_compression.h b/src/common/data_compression.h new file mode 100644 index 000000000..70878b8d9 --- /dev/null +++ b/src/common/data_compression.h @@ -0,0 +1,17 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <vector> + +#include "common/common_types.h" + +namespace Compression { + +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); + +std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); + +} // namespace Compression
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