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authorunknown <FreddyFunk@users.noreply.github.com>2019-02-07 18:28:06 +0100
committerunknown <FreddyFunk@users.noreply.github.com>2019-03-29 16:42:19 +0100
commit798d76f4c7018174e58702fb06a042dc8c84f0be (patch)
treeacfd88bacaf40e3c0895ab5503aac20ec0feb470 /src/common/data_compression.h
parentf770c17d011e76cb268df5ba5d687609a0f514d4 (diff)
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
Diffstat (limited to 'src/common/data_compression.h')
-rw-r--r--src/common/data_compression.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/common/data_compression.h b/src/common/data_compression.h
new file mode 100644
index 000000000..70878b8d9
--- /dev/null
+++ b/src/common/data_compression.h
@@ -0,0 +1,17 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace Compression {
+
+std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
+
+std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
+
+} // namespace Compression \ No newline at end of file