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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-02 02:44:19 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-02 02:44:19 -0300 |
commit | 5ad62e7bfccf6655e1aa355e31d23ab86e163b50 (patch) | |
tree | ebe6f1eb39237a6a4e74a18c7e3777cf8c716117 /src/common/fiber.cpp | |
parent | ac8b1445ffd1a0ca9a34cb91bcefe422899b0185 (diff) |
buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.
The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
Diffstat (limited to 'src/common/fiber.cpp')
0 files changed, 0 insertions, 0 deletions