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author | Subv <subv2112@gmail.com> | 2018-06-06 23:25:24 -0500 |
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committer | Subv <subv2112@gmail.com> | 2018-06-06 23:25:24 -0500 |
commit | 218a08df9328993f90a2807b0afc3a53357eec2a (patch) | |
tree | 4b84b0f1639853bdbf9cae1bf9f4bf13d76700ff /src/common/file_util.cpp | |
parent | 0ff2929644122455b13354f66acf5c761895bb81 (diff) |
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions