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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-15 21:03:54 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-03-15 21:03:59 -0300
commit5afc397d52f71e0831fee72d6e1aca3683a3a0ef (patch)
tree3227d732197b47662f5bc3ff3026849f4bbaeeb6 /src/common/file_util.cpp
parent6442e02c5daf09b1087dffb26780c03ed5d2ffd5 (diff)
gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility.
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