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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-15 21:03:54 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-15 21:03:59 -0300 |
commit | 5afc397d52f71e0831fee72d6e1aca3683a3a0ef (patch) | |
tree | 3227d732197b47662f5bc3ff3026849f4bbaeeb6 /src/common/file_util.cpp | |
parent | 6442e02c5daf09b1087dffb26780c03ed5d2ffd5 (diff) |
gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions