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authorLioncash <mathew1800@gmail.com>2019-05-19 02:39:00 -0400
committerLioncash <mathew1800@gmail.com>2019-05-19 02:46:44 -0400
commit683c4e523f55cef1f22263010f2c26ed0e277af1 (patch)
tree4d91452c88af708cc993952aad8b924885570aa2 /src/common/file_util.cpp
parent5e4c2276081371913d7a46f0a02292e5d522c3e1 (diff)
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
We don't need to load the code into a vector and then construct a string over the data. We can just create a string with the necessary size ahead of time, and read the data directly into it, getting rid of an unnecessary heap allocation.
Diffstat (limited to 'src/common/file_util.cpp')
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