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author | Lioncash <mathew1800@gmail.com> | 2019-05-19 02:39:00 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-05-19 02:46:44 -0400 |
commit | 683c4e523f55cef1f22263010f2c26ed0e277af1 (patch) | |
tree | 4d91452c88af708cc993952aad8b924885570aa2 /src/common/file_util.cpp | |
parent | 5e4c2276081371913d7a46f0a02292e5d522c3e1 (diff) |
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions