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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-15 02:33:16 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-15 02:36:28 -0300 |
commit | 6910ade146b9cc617138d62c3d9a9687cc9b82d4 (patch) | |
tree | 8c1d0aec68241ade20679f48ac2fec360a1235a6 /src/common/file_util.cpp | |
parent | f552d553bac1374c583d748dad27f8c86e86c4a0 (diff) |
shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions