diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-12 04:28:50 -0300 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-12 05:01:20 -0300 |
commit | 825d6295653599ef01b0224d986e03b18767fe74 (patch) | |
tree | 62baef02a808351d0b8b4f0e7e9ee055a7addb39 /src/common/file_util.cpp | |
parent | eb5861e0a22851cd2b2ca38136bfc7870790836e (diff) |
gl_shader_decompiler: Fix regression in render target declarations
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions