summaryrefslogtreecommitdiff
path: root/src/common/file_util.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-12 17:35:46 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-03-12 18:11:42 -0300
commitdaae6a323be9d490c66dd27674fff521cceabe61 (patch)
tree938d221636d5a7afc2a2305bb62fe76ae749b68d /src/common/file_util.cpp
parentfce33adcf1cb16bc308c39cd47b0a4e1aee68bf7 (diff)
texture_cache/surface_params: Force depth=1 on 2D textures
Sometimes games will sample a 2D array TIC with a 2D access in the shader. This causes bad interactions with the rest of the texture cache. To emulate what the game wants to do, force a depth=1 on 2D textures (not 2D arrays) and let the texture cache handle the rest.
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions