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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-14 23:21:00 -0400 |
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committer | GitHub <noreply@github.com> | 2020-04-14 23:21:00 -0400 |
commit | daddbeffd1f10f3ae456ffcf04bc7bb33251f9db (patch) | |
tree | a6af3853723b7a753067a614c5ac6c2d1e1a82dc /src/common/file_util.cpp | |
parent | e366b4ee1f3c29858614689396d302c96aee14f1 (diff) |
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
Diffstat (limited to 'src/common/file_util.cpp')
0 files changed, 0 insertions, 0 deletions