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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-11-30 22:33:38 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-11-30 22:45:18 -0800
commite9c209ccc8ec8800306aa49b9b805f9d502d0a7e (patch)
tree8f500feafc6d53f3572a4242546e147649f28bff /src/common/file_util.cpp
parentbec90495976ad5bca6feb514888880d755c52b1b (diff)
PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
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