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authorbunnei <bunneidev@gmail.com>2019-02-06 21:47:20 -0500
committerGitHub <noreply@github.com>2019-02-06 21:47:20 -0500
commite09f1c92fb6f0b061f875617196f2463b1937546 (patch)
treedddd4ab0851516f67c11d1121e8f233c9f0bafd3 /src/common/file_util.h
parent10ab714fe015b28215ce61e6b4f9085c954a409d (diff)
parentdfd14618f7cde84caf15f3b56ee14800f2509ebc (diff)
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
Diffstat (limited to 'src/common/file_util.h')
-rw-r--r--src/common/file_util.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/file_util.h b/src/common/file_util.h
index 571503d2a..38cc7f059 100644
--- a/src/common/file_util.h
+++ b/src/common/file_util.h
@@ -31,6 +31,7 @@ enum class UserPath {
SDMCDir,
LoadDir,
DumpDir,
+ ShaderDir,
SysDataDir,
UserDir,
};