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authorMonsterDruide1 <5958456@gmail.com>2021-06-18 16:20:10 +0200
committerMonsterDruide1 <5958456@gmail.com>2021-09-18 23:22:11 +0200
commitf25d6ebc45dc02904ef3ca6ad8efea9a0853d194 (patch)
tree45ad353f9b1a76e05cee0d9abe4a9642eaa9b3d0 /src/common/fs/path_util.cpp
parentb42c3ce21db249d5e3bc04b4f73202e757da317c (diff)
settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
Diffstat (limited to 'src/common/fs/path_util.cpp')
-rw-r--r--src/common/fs/path_util.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 6cdd14f13..5f76adedb 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -116,6 +116,8 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
+
+ GenerateYuzuPath(YuzuPath::TASFile, fs::path{""});
}
~PathManagerImpl() = default;