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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-24 01:15:50 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-24 01:16:21 -0300 |
commit | 1690f1adba2c6971256d939f260d865689f517ce (patch) | |
tree | c604933e3b3d201931affbc90a8dcf1bb7f7e479 /src/common/logging/backend.cpp | |
parent | 79e0991d9bbe41065978bfcf7cc67523a1f04a9c (diff) |
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
Diffstat (limited to 'src/common/logging/backend.cpp')
0 files changed, 0 insertions, 0 deletions