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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-10-28 02:31:05 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-10-29 20:53:48 -0300
commita993df1ee294b861eef4f35fccabeecd05754f2a (patch)
tree04150cb66c138c75f6a4fc47218bb2255af7e234 /src/common/logging/backend.cpp
parent2ec5b55ee3c74063bc9af22e734e4cbd85682fde (diff)
shader/node: Unpack bindless texture encoding
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
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