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author | Zach Hilman <zachhilman@gmail.com> | 2019-05-30 19:32:46 -0400 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2019-09-21 21:44:22 -0400 |
commit | 470466b31b3ddc198482041e34e78095d467054f (patch) | |
tree | 55755dcb2f4278109b73a1e854c5900e857773ce /src/common/logging/log.h | |
parent | c9ccdfbeac21ddd74d3cc79e8ef2c8d82f3d4efd (diff) |
log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
Diffstat (limited to 'src/common/logging/log.h')
-rw-r--r-- | src/common/logging/log.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/logging/log.h b/src/common/logging/log.h index 8ed6d5050..259708116 100644 --- a/src/common/logging/log.h +++ b/src/common/logging/log.h @@ -117,6 +117,7 @@ enum class Class : ClassType { Audio_DSP, ///< The HLE implementation of the DSP Audio_Sink, ///< Emulator audio output backend Loader, ///< ROM loader + CheatEngine, ///< Memory manipulation and engine VM functions Crypto, ///< Cryptographic engine/functions Input, ///< Input emulation Network, ///< Network emulation |