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authorZach Hilman <zachhilman@gmail.com>2019-05-30 19:32:46 -0400
committerZach Hilman <zachhilman@gmail.com>2019-09-21 21:44:22 -0400
commit470466b31b3ddc198482041e34e78095d467054f (patch)
tree55755dcb2f4278109b73a1e854c5900e857773ce /src/common/logging/log.h
parentc9ccdfbeac21ddd74d3cc79e8ef2c8d82f3d4efd (diff)
log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
Diffstat (limited to 'src/common/logging/log.h')
-rw-r--r--src/common/logging/log.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 8ed6d5050..259708116 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -117,6 +117,7 @@ enum class Class : ClassType {
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend
Loader, ///< ROM loader
+ CheatEngine, ///< Memory manipulation and engine VM functions
Crypto, ///< Cryptographic engine/functions
Input, ///< Input emulation
Network, ///< Network emulation