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author | bunnei <bunneidev@gmail.com> | 2019-04-03 21:50:29 -0400 |
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committer | GitHub <noreply@github.com> | 2019-04-03 21:50:29 -0400 |
commit | d6374b25224e0542fa93612914fdd0bf02432a5b (patch) | |
tree | 99ce7c0918ccd7b9b35d0e5d8172244866472e83 /src/common/lz4_compression.cpp | |
parent | d7438d067f8c4f15e689f85dc92c244bdb134bf0 (diff) | |
parent | 4fad477aeb98a69a51585d3bafd32dd3ccd6c56f (diff) |
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
Diffstat (limited to 'src/common/lz4_compression.cpp')
-rw-r--r-- | src/common/lz4_compression.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/common/lz4_compression.cpp b/src/common/lz4_compression.cpp new file mode 100644 index 000000000..dc9b4a916 --- /dev/null +++ b/src/common/lz4_compression.cpp @@ -0,0 +1,78 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <algorithm> +#include <lz4hc.h> + +#include "common/assert.h" +#include "common/lz4_compression.h" + +namespace Common::Compression { + +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) { + ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); + + const auto source_size_int = static_cast<int>(source_size); + const int max_compressed_size = LZ4_compressBound(source_size_int); + std::vector<u8> compressed(max_compressed_size); + + const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), + reinterpret_cast<char*>(compressed.data()), + source_size_int, max_compressed_size); + + if (compressed_size <= 0) { + // Compression failed + return {}; + } + + compressed.resize(compressed_size); + + return compressed; +} + +std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, + s32 compression_level) { + ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); + + compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX); + + const auto source_size_int = static_cast<int>(source_size); + const int max_compressed_size = LZ4_compressBound(source_size_int); + std::vector<u8> compressed(max_compressed_size); + + const int compressed_size = LZ4_compress_HC( + reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()), + source_size_int, max_compressed_size, compression_level); + + if (compressed_size <= 0) { + // Compression failed + return {}; + } + + compressed.resize(compressed_size); + + return compressed; +} + +std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) { + return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX); +} + +std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, + std::size_t uncompressed_size) { + std::vector<u8> uncompressed(uncompressed_size); + const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), + reinterpret_cast<char*>(uncompressed.data()), + static_cast<int>(compressed.size()), + static_cast<int>(uncompressed.size())); + if (static_cast<int>(uncompressed_size) != size_check) { + // Decompression failed + return {}; + } + return uncompressed; +} + +} // namespace Common::Compression |