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author | bunnei <bunneidev@gmail.com> | 2019-04-03 21:50:29 -0400 |
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committer | GitHub <noreply@github.com> | 2019-04-03 21:50:29 -0400 |
commit | d6374b25224e0542fa93612914fdd0bf02432a5b (patch) | |
tree | 99ce7c0918ccd7b9b35d0e5d8172244866472e83 /src/common/lz4_compression.h | |
parent | d7438d067f8c4f15e689f85dc92c244bdb134bf0 (diff) | |
parent | 4fad477aeb98a69a51585d3bafd32dd3ccd6c56f (diff) |
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
Diffstat (limited to 'src/common/lz4_compression.h')
-rw-r--r-- | src/common/lz4_compression.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/common/lz4_compression.h b/src/common/lz4_compression.h new file mode 100644 index 000000000..fe2231a6c --- /dev/null +++ b/src/common/lz4_compression.h @@ -0,0 +1,55 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <vector> + +#include "common/common_types.h" + +namespace Common::Compression { + +/** + * Compresses a source memory region with LZ4 and returns the compressed data in a vector. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); + +/** + * Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression + * levels result in a smaller compressed size, but require more CPU time for compression. The + * compression level has almost no impact on decompression speed. Data compressed with LZ4HC can + * also be decompressed with the default LZ4 decompression. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * @param compression_level the used compression level. Should be between 3 and 12. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level); + +/** + * Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size); + +/** + * Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector. + * + * @param compressed the compressed source memory region. + * @param uncompressed_size the size in bytes of the uncompressed data. + * + * @return the decompressed data. + */ +std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); + +} // namespace Common::Compression
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