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authorbunnei <bunneidev@gmail.com>2019-04-03 21:50:29 -0400
committerGitHub <noreply@github.com>2019-04-03 21:50:29 -0400
commitd6374b25224e0542fa93612914fdd0bf02432a5b (patch)
tree99ce7c0918ccd7b9b35d0e5d8172244866472e83 /src/common/lz4_compression.h
parentd7438d067f8c4f15e689f85dc92c244bdb134bf0 (diff)
parent4fad477aeb98a69a51585d3bafd32dd3ccd6c56f (diff)
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
Diffstat (limited to 'src/common/lz4_compression.h')
-rw-r--r--src/common/lz4_compression.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/common/lz4_compression.h b/src/common/lz4_compression.h
new file mode 100644
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+++ b/src/common/lz4_compression.h
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+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace Common::Compression {
+
+/**
+ * Compresses a source memory region with LZ4 and returns the compressed data in a vector.
+ *
+ * @param source the uncompressed source memory region.
+ * @param source_size the size in bytes of the uncompressed source memory region.
+ *
+ * @return the compressed data.
+ */
+std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
+
+/**
+ * Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression
+ * levels result in a smaller compressed size, but require more CPU time for compression. The
+ * compression level has almost no impact on decompression speed. Data compressed with LZ4HC can
+ * also be decompressed with the default LZ4 decompression.
+ *
+ * @param source the uncompressed source memory region.
+ * @param source_size the size in bytes of the uncompressed source memory region.
+ * @param compression_level the used compression level. Should be between 3 and 12.
+ *
+ * @return the compressed data.
+ */
+std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level);
+
+/**
+ * Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level.
+ *
+ * @param source the uncompressed source memory region.
+ * @param source_size the size in bytes of the uncompressed source memory region.
+ *
+ * @return the compressed data.
+ */
+std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size);
+
+/**
+ * Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector.
+ *
+ * @param compressed the compressed source memory region.
+ * @param uncompressed_size the size in bytes of the uncompressed data.
+ *
+ * @return the decompressed data.
+ */
+std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
+
+} // namespace Common::Compression \ No newline at end of file