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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-24 01:44:14 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-26 01:38:51 -0300 |
commit | ddd82ef42b7bb7bea4c80edeb96bca8512580df3 (patch) | |
tree | b2b09f597fe519128d065f034d51103f478e6776 /src/common/memory_detect.cpp | |
parent | 26f2820ae3f0c85cf4a6a2eb7ddcca70cdbd0a20 (diff) |
shader/memory_util: Deduplicate code
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.
While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
Diffstat (limited to 'src/common/memory_detect.cpp')
0 files changed, 0 insertions, 0 deletions