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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-28 17:06:22 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-31 21:33:49 -0300
commitee21e4ecd372d6a191244dffbc5ac5c7b80150c1 (patch)
treefe7f77170edfdabfe3bf9dc974f3d8b3672eb45e /src/common/memory_hook.cpp
parente68ee43a1a99dd62d8f6a6a469764a6737b4e0e8 (diff)
glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
Diffstat (limited to 'src/common/memory_hook.cpp')
0 files changed, 0 insertions, 0 deletions