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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-29 20:21:48 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-30 01:49:14 -0300
commitf2d1aa97ad52f5f78ae30b70c59559bfe0b950c5 (patch)
treed0e3aae2290e4ef2aabdfb8a9a8d44c0cd4845f2 /src/common/memory_hook.cpp
parent1bb3122c1f139420113ac2eb01bcf73890f52814 (diff)
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive.
Diffstat (limited to 'src/common/memory_hook.cpp')
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