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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-09 04:56:50 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-10 02:59:33 -0300
commit8b329ddcc9b39353b9545289b3bd653a77db0103 (patch)
tree6789cbf1016daecc6bdc373b4d8b79b92463d538 /src/common/multi_level_queue.h
parent4e57f9d5cfc32b37fe7b6a1563ca2101ec59887c (diff)
gl_shader_decompiler: Properly emulate NaN behaviour on NE
"Not equal" operators on GLSL seem to behave as unordered when we expect an ordered comparison. Manually emulate this checking for LGE values (numbers, not-NaNs).
Diffstat (limited to 'src/common/multi_level_queue.h')
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