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authorbunnei <bunneidev@gmail.com>2021-01-27 11:34:21 -0800
committerGitHub <noreply@github.com>2021-01-27 11:34:21 -0800
commit28b822fe381164f0c2d426b4c6e5866a69bb9fa4 (patch)
treeda84c060ce3f9411423485d5409ca96b1e366aa2 /src/common/nvidia_flags.cpp
parentfb0fe3b8c37e9705ed18cb798eda8e144151b1da (diff)
parent51512d01d8e956b2afada91e51dfd7c0a6444ad6 (diff)
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Diffstat (limited to 'src/common/nvidia_flags.cpp')
-rw-r--r--src/common/nvidia_flags.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
new file mode 100644
index 000000000..d537517db
--- /dev/null
+++ b/src/common/nvidia_flags.cpp
@@ -0,0 +1,27 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <filesystem>
+#include <stdlib.h>
+
+#include <fmt/format.h>
+
+#include "common/file_util.h"
+#include "common/nvidia_flags.h"
+
+namespace Common {
+
+void ConfigureNvidiaEnvironmentFlags() {
+#ifdef _WIN32
+ const std::string shader_path = Common::FS::SanitizePath(
+ fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
+ const std::string windows_path =
+ Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
+ void(Common::FS::CreateFullPath(shader_path + '/'));
+ void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
+ void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
+#endif
+}
+
+} // namespace Common