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author | bunnei <bunneidev@gmail.com> | 2021-01-27 11:34:21 -0800 |
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committer | GitHub <noreply@github.com> | 2021-01-27 11:34:21 -0800 |
commit | 28b822fe381164f0c2d426b4c6e5866a69bb9fa4 (patch) | |
tree | da84c060ce3f9411423485d5409ca96b1e366aa2 /src/common/nvidia_flags.h | |
parent | fb0fe3b8c37e9705ed18cb798eda8e144151b1da (diff) | |
parent | 51512d01d8e956b2afada91e51dfd7c0a6444ad6 (diff) |
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Diffstat (limited to 'src/common/nvidia_flags.h')
-rw-r--r-- | src/common/nvidia_flags.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/common/nvidia_flags.h b/src/common/nvidia_flags.h new file mode 100644 index 000000000..75a0233ac --- /dev/null +++ b/src/common/nvidia_flags.h @@ -0,0 +1,10 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +namespace Common { + +/// Configure platform specific flags for Nvidia's driver +void ConfigureNvidiaEnvironmentFlags(); + +} // namespace Common |