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authorbunnei <bunneidev@gmail.com>2021-01-27 11:34:21 -0800
committerGitHub <noreply@github.com>2021-01-27 11:34:21 -0800
commit28b822fe381164f0c2d426b4c6e5866a69bb9fa4 (patch)
treeda84c060ce3f9411423485d5409ca96b1e366aa2 /src/common/nvidia_flags.h
parentfb0fe3b8c37e9705ed18cb798eda8e144151b1da (diff)
parent51512d01d8e956b2afada91e51dfd7c0a6444ad6 (diff)
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Diffstat (limited to 'src/common/nvidia_flags.h')
-rw-r--r--src/common/nvidia_flags.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/common/nvidia_flags.h b/src/common/nvidia_flags.h
new file mode 100644
index 000000000..75a0233ac
--- /dev/null
+++ b/src/common/nvidia_flags.h
@@ -0,0 +1,10 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+namespace Common {
+
+/// Configure platform specific flags for Nvidia's driver
+void ConfigureNvidiaEnvironmentFlags();
+
+} // namespace Common