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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-23 02:35:16 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-24 01:26:07 -0300 |
commit | 1e9213632a709716e20d2b8690f8fe31654496ba (patch) | |
tree | bf8b4148aa9ec6cce99764a40e9558080ca65a09 /src/common/page_table.cpp | |
parent | 1dda77d392a31f3a0e7228518eab6d1166020876 (diff) |
vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
Diffstat (limited to 'src/common/page_table.cpp')
0 files changed, 0 insertions, 0 deletions