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authorLioncash <mathew1800@gmail.com>2019-02-26 22:38:34 -0500
committerLioncash <mathew1800@gmail.com>2019-02-26 22:38:36 -0500
commit1b855efd5eb21ef802d15f6a531878754904ad4d (patch)
treeae6fe25b9e889790b1770bbc77d67e4819d5f572 /src/common/quaternion.h
parenta1574aabd510d5fdc3842780b1d833aa2fb8eac6 (diff)
common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the Common namespace.
Diffstat (limited to 'src/common/quaternion.h')
-rw-r--r--src/common/quaternion.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/common/quaternion.h b/src/common/quaternion.h
index 1c304b048..370198ae0 100644
--- a/src/common/quaternion.h
+++ b/src/common/quaternion.h
@@ -11,7 +11,7 @@ namespace Common {
template <typename T>
class Quaternion {
public:
- Math::Vec3<T> xyz;
+ Vec3<T> xyz;
T w{};
Quaternion<decltype(-T{})> Inverse() const {
@@ -38,11 +38,11 @@ public:
};
template <typename T>
-auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
+auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
}
-inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
+inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}