diff options
author | Lioncash <mathew1800@gmail.com> | 2020-08-14 09:38:45 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-08-15 17:17:52 -0400 |
commit | df7248039553b3ebd338380c3ef0428b0e046e79 (patch) | |
tree | eca7153300e311ac7954f5c085fdada0c7295699 /src/common/quaternion.h | |
parent | 2b601e86360ea47df5b3cb1a280177f428763837 (diff) |
common: Make use of [[nodiscard]] where applicable
Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
Diffstat (limited to 'src/common/quaternion.h')
-rw-r--r-- | src/common/quaternion.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/common/quaternion.h b/src/common/quaternion.h index 370198ae0..da44f35cd 100644 --- a/src/common/quaternion.h +++ b/src/common/quaternion.h @@ -14,35 +14,36 @@ public: Vec3<T> xyz; T w{}; - Quaternion<decltype(-T{})> Inverse() const { + [[nodiscard]] Quaternion<decltype(-T{})> Inverse() const { return {-xyz, w}; } - Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const { + [[nodiscard]] Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const { return {xyz + other.xyz, w + other.w}; } - Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const { + [[nodiscard]] Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const { return {xyz - other.xyz, w - other.w}; } - Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const { + [[nodiscard]] Quaternion<decltype(T{} * T{} - T{} * T{})> operator*( + const Quaternion& other) const { return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz), w * other.w - Dot(xyz, other.xyz)}; } - Quaternion<T> Normalized() const { + [[nodiscard]] Quaternion<T> Normalized() const { T length = std::sqrt(xyz.Length2() + w * w); return {xyz / length, w / length}; } }; template <typename T> -auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) { +[[nodiscard]] auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) { return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w); } -inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) { +[[nodiscard]] inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) { return {axis * std::sin(angle / 2), std::cos(angle / 2)}; } |