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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-05-07 19:05:56 -0400 |
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committer | GitHub <noreply@github.com> | 2023-05-07 19:05:56 -0400 |
commit | 2688fb1aa2d80fc4edac87ff93365f3570cd3af8 (patch) | |
tree | b874061d30aa6a03fd3c92116df92ed6d3b91a19 /src/common/settings.cpp | |
parent | e58090c9c731701662d0824c2fd081467f21f5c3 (diff) | |
parent | 8014dd82594dbb40e13749203e67b21e8447733c (diff) |
Merge pull request #10155 from FernandoS27/reactive-flushing-new
Y.F.C. bring back Reactive Flushing
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index f1ee42ab2..db1774c71 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -62,6 +62,7 @@ void LogSettings() { log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); + log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); + values.use_reactive_flushing.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); |