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authorbunnei <bunneidev@gmail.com>2023-05-06 21:55:39 -0700
committerGitHub <noreply@github.com>2023-05-06 21:55:39 -0700
commit3547248ec2f303ba1ce5cf41548631ad00e7f739 (patch)
treea7e99fa79998384d4f20361234bf77de57671571 /src/common/settings.cpp
parent82188b2f7943e5304ae3ae058bdd34c60d8be3a6 (diff)
parenta71498d163029c29285e5bef7098f2fe265196fa (diff)
Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 174460c5e..f1ee42ab2 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -61,7 +61,7 @@ void LogSettings() {
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
- log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+ log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -223,7 +223,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
- values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);