diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-06-05 21:05:22 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-07-21 10:56:07 -0400 |
commit | 60773194a039fced8cf2da308e1b8220d08a1636 (patch) | |
tree | 5afb956619f995866c38d755feaa3a8b3fd7d522 /src/common/settings.cpp | |
parent | e7543e8b84c5520e09d5703bc8b191a1a76195b7 (diff) |
settings: Add a registry of settings
LoadString: Sanitize input
settings: Handle empty string, remove redundant category
settings: Rename Input to Controls, FS to DataStorage
settings: Fix Controls groups information
settings: Move use_docked_mode to System (again)
settings: Document
settings: Add type identification function
settings: Move registry into values
settings: Move global_reset_registry into values
settings: Separate AdvGraphics from Renderer
settings: More document
squash
settings: Use linkage object
uisettings: Move registry into settings
Probably wont build without
uisettings: Use settings linkage object
config: Load settings with a map
Uses the new all_settings vector to load settings.
qt-config: Rename settings category
qt config: Rename to read category
config: Read/write contols category with for_each
This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.
qt-config: Use new settings registry
qt-config: Read/write advgrphics
qt-config: Use settings linkage object
yuzu_cmd: Load setting off of vector
cmd-config: Finish settings rename
config: Read controls settings group with for_each
cmd/config: Move registry into values
cmd: Read adv graphics
cmd-config: Use settings linkage object
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 52 |
1 files changed, 51 insertions, 1 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 696929479..59934803e 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -144,6 +144,56 @@ float Volume() { return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault()); } +const char* TranslateCategory(Category category) { + switch (category) { + case Category::Audio: + return "Audio"; + case Category::Core: + return "Core"; + case Category::Cpu: + return "Cpu"; + case Category::Renderer: + return "Renderer"; + case Category::System: + return "System"; + case Category::DataStorage: + return "Data Storage"; + case Category::Debugging: + return "Debugging"; + case Category::Miscellaneous: + return "Miscellaneous"; + case Category::Network: + return "Network"; + case Category::WebService: + return "WebService"; + case Category::AddOns: + return "DisabledAddOns"; + case Category::Controls: + return "Controls"; + case Category::Ui: + return "UI"; + case Category::UiLayout: + return "UiLayout"; + case Category::UiGameList: + return "UiGameList"; + case Category::Screenshots: + return "Screenshots"; + case Category::Shortcuts: + return "Shortcuts"; + case Category::Multiplayer: + return "Multiplayer"; + case Category::Services: + return "Services"; + case Category::Paths: + return "Paths"; + case Category::MaxEnum: + break; + case Category::AdvancedGraphics: + return "Renderer"; + } + return "Miscellaneous"; +} + void UpdateRescalingInfo() { const auto setup = values.resolution_setup.GetValue(); auto& info = values.resolution_info; @@ -212,7 +262,7 @@ void RestoreGlobalState(bool is_powered_on) { return; } - for (const auto& reset : global_reset_registry) { + for (const auto& reset : values.linkage.restore_functions) { reset(); } } |