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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-06-05 21:05:22 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-07-21 10:56:07 -0400
commit60773194a039fced8cf2da308e1b8220d08a1636 (patch)
tree5afb956619f995866c38d755feaa3a8b3fd7d522 /src/common/settings.cpp
parente7543e8b84c5520e09d5703bc8b191a1a76195b7 (diff)
settings: Add a registry of settings
LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp52
1 files changed, 51 insertions, 1 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 696929479..59934803e 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -144,6 +144,56 @@ float Volume() {
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
}
+const char* TranslateCategory(Category category) {
+ switch (category) {
+ case Category::Audio:
+ return "Audio";
+ case Category::Core:
+ return "Core";
+ case Category::Cpu:
+ return "Cpu";
+ case Category::Renderer:
+ return "Renderer";
+ case Category::System:
+ return "System";
+ case Category::DataStorage:
+ return "Data Storage";
+ case Category::Debugging:
+ return "Debugging";
+ case Category::Miscellaneous:
+ return "Miscellaneous";
+ case Category::Network:
+ return "Network";
+ case Category::WebService:
+ return "WebService";
+ case Category::AddOns:
+ return "DisabledAddOns";
+ case Category::Controls:
+ return "Controls";
+ case Category::Ui:
+ return "UI";
+ case Category::UiLayout:
+ return "UiLayout";
+ case Category::UiGameList:
+ return "UiGameList";
+ case Category::Screenshots:
+ return "Screenshots";
+ case Category::Shortcuts:
+ return "Shortcuts";
+ case Category::Multiplayer:
+ return "Multiplayer";
+ case Category::Services:
+ return "Services";
+ case Category::Paths:
+ return "Paths";
+ case Category::MaxEnum:
+ break;
+ case Category::AdvancedGraphics:
+ return "Renderer";
+ }
+ return "Miscellaneous";
+}
+
void UpdateRescalingInfo() {
const auto setup = values.resolution_setup.GetValue();
auto& info = values.resolution_info;
@@ -212,7 +262,7 @@ void RestoreGlobalState(bool is_powered_on) {
return;
}
- for (const auto& reset : global_reset_registry) {
+ for (const auto& reset : values.linkage.restore_functions) {
reset();
}
}