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author | bunnei <bunneidev@gmail.com> | 2021-06-16 11:29:10 -0700 |
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committer | GitHub <noreply@github.com> | 2021-06-16 11:29:10 -0700 |
commit | 973bf306edda84e730d56dd73a04c7bbd20d9397 (patch) | |
tree | 4d64ac6f6de8e7a2eeeeeba9bd850b7924e46a6b /src/common/settings.cpp | |
parent | 92942fe01bf290d247e1a51562a07fe280448b47 (diff) | |
parent | 5fc8393125ef0084491b7acaec13e62fe593adf1 (diff) |
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 360e878d6..9ec71eced 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -55,6 +55,7 @@ void LogSettings() { log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); + log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); @@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) { values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_nvdec_emulation.SetGlobal(true); + values.accelerate_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); |