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authorbunnei <bunneidev@gmail.com>2021-06-16 11:29:10 -0700
committerGitHub <noreply@github.com>2021-06-16 11:29:10 -0700
commit973bf306edda84e730d56dd73a04c7bbd20d9397 (patch)
tree4d64ac6f6de8e7a2eeeeeba9bd850b7924e46a6b /src/common/settings.cpp
parent92942fe01bf290d247e1a51562a07fe280448b47 (diff)
parent5fc8393125ef0084491b7acaec13e62fe593adf1 (diff)
Merge pull request #6464 from ameerj/disable-astc
textures: Add a toggle for GPU Accelerated ASTC decoder
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 360e878d6..9ec71eced 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -55,6 +55,7 @@ void LogSettings() {
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
+ log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.use_nvdec_emulation.SetGlobal(true);
+ values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);