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authorameerj <52414509+ameerj@users.noreply.github.com>2023-02-22 00:48:12 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-02-22 18:21:09 -0500
commitb5bcd8c71b2d5fd0528191990b4e11bc916b5d7a (patch)
treea01027160958974738f322a491b22f009379d19b /src/common/settings.cpp
parent090bc588e5498c6a2cea136d28bfe43354aa2096 (diff)
configuration: Add async ASTC decode setting
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 49b41c158..70b02146b 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,6 +59,7 @@ void LogSettings() {
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
+ log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -212,6 +213,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
+ values.async_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);