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author | bunnei <bunneidev@gmail.com> | 2022-07-17 13:59:52 -0700 |
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committer | GitHub <noreply@github.com> | 2022-07-17 13:59:52 -0700 |
commit | ba8ea956242537d862b4f9b5d27b95a5a6928ea7 (patch) | |
tree | f776066179ea4c1e2671ff3dc3811ed7301261a9 /src/common/settings.cpp | |
parent | a5bdf824e66d23a16af6a1b43256415570b1a8b3 (diff) | |
parent | 6d160873c4c6a963057da5c3dca5c5f26e810052 (diff) |
Merge pull request #8508 from yuzu-emu/mc-speed-limit
hle: service: nvflinger: Factor speed limit into frame time calculation.
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 751549583..d4c52989a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) { values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); - values.fps_cap.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); |