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author | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2022-12-30 14:50:07 +0100 |
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committer | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2023-01-05 21:02:44 +0100 |
commit | 16809c1fa7e2b4fb798749030645deaec79a2381 (patch) | |
tree | e43ef31843da210165c529494652014a660268e6 /src/common/settings.h | |
parent | e82e3e06be0b419a4d30342a44a04d79fbbfc6cb (diff) |
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 5017951c5..0d58d6171 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -451,6 +451,8 @@ struct Values { SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"}; + SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{false, + "use_vulkan_driver_pipeline_cache"}; SwitchableSetting<u8> bg_red{0, "bg_red"}; SwitchableSetting<u8> bg_green{0, "bg_green"}; |