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authorliamwhite <liamwhite@users.noreply.github.com>2023-02-26 09:20:12 -0500
committerGitHub <noreply@github.com>2023-02-26 09:20:12 -0500
commit26c1edf2f083399a594a834bdd36be85369819f7 (patch)
treee0d76a17a7c452ed21bb74bcecce8422bab461da /src/common/settings.h
parentc50a930bbb12184e9dee70000cec5588f2f56b0a (diff)
parentb5bcd8c71b2d5fd0528191990b4e11bc916b5d7a (diff)
Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 9fe764e86..4d0694b7d 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -453,6 +453,7 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
+ SwitchableSetting<bool> async_astc{false, "async_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};