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authorliamwhite <liamwhite@users.noreply.github.com>2024-01-31 11:22:04 -0500
committerGitHub <noreply@github.com>2024-01-31 11:22:04 -0500
commit2a2a1d98b3c36d2467f14cff19200c1a1780d421 (patch)
tree244152c110f3f7cce9477f95607b6302017fc866 /src/common/settings.h
parent6e92a7a1493b737fe3ca4e762511d2f734f9965e (diff)
parente8be665f1132503330137ecef352a2392f7f935c (diff)
Merge pull request #12868 from t895/engine-per-game
settings: Allow audio sink, input, and output to be set per game
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 16749ab68..f1b1add56 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -134,12 +134,12 @@ struct Values {
Linkage linkage{};
// Audio
- Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
- Specialization::RuntimeList};
- Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
- Specialization::RuntimeList};
- Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
- Specialization::RuntimeList};
+ SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine",
+ Category::Audio, Specialization::RuntimeList};
+ SwitchableSetting<std::string> audio_output_device_id{
+ linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
+ SwitchableSetting<std::string> audio_input_device_id{
+ linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
SwitchableSetting<AudioMode, true> sound_index{
linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
"sound_index", Category::SystemAudio, Specialization::Default, true,