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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-04-30 15:39:00 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-05-02 21:51:29 -0400
commit6f0929df82be77f116988cf16cde4ebbc5f978dc (patch)
treeb12668b13bce18dc9b628cf77b2d935ca0ab4f71 /src/common/settings.h
parent8f43b05d6b1be260f68907c581b8e3a91cf244d8 (diff)
configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO.
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 5379d0dd5..2371495e4 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -16,6 +16,12 @@
namespace Settings {
+enum class VSyncMode : u32 {
+ Immediate,
+ FIFO,
+ Mailbox,
+};
+
enum class RendererBackend : u32 {
OpenGL = 0,
Vulkan = 1,
@@ -455,7 +461,8 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> async_astc{false, "async_astc"};
- SwitchableSetting<bool> use_vsync{true, "use_vsync"};
+ Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::Mailbox,
+ "use_vsync"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};