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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-05-04 02:34:49 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-05-07 23:46:12 +0200 |
commit | 92da86290c5ea657ae918bfe36071bdf7ac15075 (patch) | |
tree | 54579c5be80dde28aabe68cd2467281036ef807a /src/common/settings.h | |
parent | 0f4f18265f4f45ae1314b0fef10c4bdf9b870b8b (diff) |
Settings: add option to enable / disable reactive flushing
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 2bf191cef..f4eb4e3cd 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -465,6 +465,7 @@ struct Values { SwitchableSetting<bool> async_astc{false, "async_astc"}; Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, "use_vsync"}; + SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |