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author | bunnei <bunneidev@gmail.com> | 2022-01-03 17:56:30 -0800 |
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committer | GitHub <noreply@github.com> | 2022-01-03 17:56:30 -0800 |
commit | c68a0d17fc30d9b91b8324b3899556e3ebfea8d5 (patch) | |
tree | 3ec6f215ab86e6a9baf181efc9839eaa8bf56cf4 /src/common/settings.h | |
parent | e7733544779f2706d108682dd027d44e7fa5ff4b (diff) | |
parent | f58ee3f15f7427a8b834286384931bcf821ed771 (diff) |
Merge pull request #7251 from FernandoS27/shader-dump
ShaderDecompiler: Add a debug option to dump the game's shaders.
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 313f1fa7f..d01c0448c 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -597,6 +597,7 @@ struct Values { BasicSetting<std::string> program_args{std::string(), "program_args"}; BasicSetting<bool> dump_exefs{false, "dump_exefs"}; BasicSetting<bool> dump_nso{false, "dump_nso"}; + BasicSetting<bool> dump_shaders{false, "dump_shaders"}; BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"}; BasicSetting<bool> reporting_services{false, "reporting_services"}; BasicSetting<bool> quest_flag{false, "quest_flag"}; |