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authorbunnei <bunneidev@gmail.com>2022-01-03 17:56:30 -0800
committerGitHub <noreply@github.com>2022-01-03 17:56:30 -0800
commitc68a0d17fc30d9b91b8324b3899556e3ebfea8d5 (patch)
tree3ec6f215ab86e6a9baf181efc9839eaa8bf56cf4 /src/common/settings.h
parente7733544779f2706d108682dd027d44e7fa5ff4b (diff)
parentf58ee3f15f7427a8b834286384931bcf821ed771 (diff)
Merge pull request #7251 from FernandoS27/shader-dump
ShaderDecompiler: Add a debug option to dump the game's shaders.
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 313f1fa7f..d01c0448c 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -597,6 +597,7 @@ struct Values {
BasicSetting<std::string> program_args{std::string(), "program_args"};
BasicSetting<bool> dump_exefs{false, "dump_exefs"};
BasicSetting<bool> dump_nso{false, "dump_nso"};
+ BasicSetting<bool> dump_shaders{false, "dump_shaders"};
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
BasicSetting<bool> reporting_services{false, "reporting_services"};
BasicSetting<bool> quest_flag{false, "quest_flag"};