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author | bunnei <bunneidev@gmail.com> | 2021-11-24 02:36:30 -0800 |
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committer | GitHub <noreply@github.com> | 2021-11-24 02:36:30 -0800 |
commit | cd6cf0422d27727576e3098d3d1d621a5f80caed (patch) | |
tree | af1c1c42c8e880a71db1c9d9034eb9a876c9ee66 /src/common/settings.h | |
parent | daecbd3a7febd8ec9f119b3e8937e8d27fba990f (diff) | |
parent | 8e3371a5c5aa26e1f3d0c1f944b65ee6b65c3f34 (diff) |
Merge pull request #7404 from Kewlan/per-game-framerate-cap
configure_general: Allow framerate cap to be used in custom game configs
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 42f8b4a7d..fa4aa8747 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -525,7 +525,7 @@ struct Values { Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; Setting<bool> accelerate_astc{true, "accelerate_astc"}; Setting<bool> use_vsync{true, "use_vsync"}; - BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; + RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; |