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authorliamwhite <liamwhite@users.noreply.github.com>2023-03-07 10:54:13 -0500
committerGitHub <noreply@github.com>2023-03-07 10:54:13 -0500
commita7792e5ff83523142230951ac7eacbd7685dc40b (patch)
treea7531c65e2ddec1122fc071d44c8106c48352ce3 /src/common/steady_clock.h
parent6d61430311d57fa4338bcf33cdcbb04a9a2f16c4 (diff)
parent376a414f5bc6d27e5e0fbda323caf5520436bf39 (diff)
Merge pull request #9889 from Morph1984/time-is-ticking
core_timing: Reduce CPU usage on Windows
Diffstat (limited to 'src/common/steady_clock.h')
-rw-r--r--src/common/steady_clock.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/common/steady_clock.h b/src/common/steady_clock.h
new file mode 100644
index 000000000..9497cf865
--- /dev/null
+++ b/src/common/steady_clock.h
@@ -0,0 +1,23 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <chrono>
+
+#include "common/common_types.h"
+
+namespace Common {
+
+struct SteadyClock {
+ using rep = s64;
+ using period = std::nano;
+ using duration = std::chrono::nanoseconds;
+ using time_point = std::chrono::time_point<SteadyClock>;
+
+ static constexpr bool is_steady = true;
+
+ [[nodiscard]] static time_point Now() noexcept;
+};
+
+} // namespace Common