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authorMorph <39850852+Morph1984@users.noreply.github.com>2023-03-01 19:17:50 -0500
committerMorph <39850852+Morph1984@users.noreply.github.com>2023-03-05 01:41:19 -0500
commitbd09c825218aac9255643b9aa7c75f5ba156038c (patch)
tree76a7fb4a83ec09a927767d9f8c8a3342107c67cd /src/common/steady_clock.h
parentce8f4da63834be0179d98a7720dee47d65f3ec06 (diff)
common: Implement a high resolution steady clock
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
Diffstat (limited to 'src/common/steady_clock.h')
-rw-r--r--src/common/steady_clock.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/common/steady_clock.h b/src/common/steady_clock.h
new file mode 100644
index 000000000..9497cf865
--- /dev/null
+++ b/src/common/steady_clock.h
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+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <chrono>
+
+#include "common/common_types.h"
+
+namespace Common {
+
+struct SteadyClock {
+ using rep = s64;
+ using period = std::nano;
+ using duration = std::chrono::nanoseconds;
+ using time_point = std::chrono::time_point<SteadyClock>;
+
+ static constexpr bool is_steady = true;
+
+ [[nodiscard]] static time_point Now() noexcept;
+};
+
+} // namespace Common