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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-17 22:38:50 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-17 23:38:10 -0300 |
commit | 15a753b9a5b5cd08520c7ee78ea2a93d06f6b316 (patch) | |
tree | ced1451fd72c34aa1f3f8d1690b4dc03d4438208 /src/common/string_util.cpp | |
parent | 8825b88a4589c249e9faa53f3ec90e582fa64198 (diff) |
shader/texture: Properly shrink unused entries in size mismatches
When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector.
Diffstat (limited to 'src/common/string_util.cpp')
0 files changed, 0 insertions, 0 deletions