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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-01-24 01:15:50 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-01-24 01:16:21 -0300
commit1690f1adba2c6971256d939f260d865689f517ce (patch)
treec604933e3b3d201931affbc90a8dcf1bb7f7e479 /src/common/string_util.cpp
parent79e0991d9bbe41065978bfcf7cc67523a1f04a9c (diff)
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change.
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